Independent games, visibly made

Small worlds.
Honest process.

Powered By Pixels is my attempt to finally make the games I have always wanted to make.

MAKE IT / SHOW IT / SHARE IT

01 / ABOUT

Hi, I'm
Powered By Pixels.

I'm a games-industry veteran of more than 20 years, a parent, and someone who has always wanted to make games of my own. This is my attempt. I'm using the tools I can access to build small, tactile worlds—and to share the process honestly.

02 / GAMES

Made with care. Still in the garage.

IN DEVELOPMENT

FIRST PROJECT

Garage Cleaner

A first-person sorting game about making sense of the mess—one useful thing at a time.

Follow development

03 / AI PLEDGE

TRANSPARENCY, NOT PERFECTION.

I make games with generative AI tools because they enable me to make them in the first place. I recognise that those tools may be trained on the art and creative work of people who were not asked for consent or paid. I pledge to transparently share part of these games' proceeds with artists through established foundations—not as a solution to the questions around generative AI, but as a practical commitment to give back.

PUBLIC LEDGER

Contribution counter

PRE-LAUNCH
SETTLED ARTIST CONTRIBUTION€0.00

Live data begins when Garage Cleaner launches.

Live gross activity
Awaiting launch
Provisional Net Receipts
Awaiting launch
Next expected payout
After first settled period

Updates distinguish estimates from storefront-settled figures. Corrections remain visible.

HOW A CONTRIBUTION MOVES

Visible from sale to support.

  1. 01

    Live activity

    Sales and refunds appear as provisional activity.

  2. 03

    Allocation locked

    The pledged share becomes a public payable amount.

  3. 04

    Artist support paid

    Receipt and independent confirmation are added to the ledger.

The next calculation period appears before the previous payout is completed.

04 / THE HARD QUESTIONS

No gloss.
No magic answer.

We want this page to make a disagreement clearer, not make it disappear.

01Why use generative AI at all?+

This game would not exist in its present form without these tools. That explains our decision; it does not exempt us from the trade-offs involved. We use them under human direction to make a small game possible, then remain accountable for what we release.

02Do you think this pledge solves the problem?+

No. Generative tools may be trained on copyrighted work without artists’ consent or payment. A contribution cannot repair that history or guarantee a fair future. It is a concrete, public step toward sharing value with working artists—not a claim of moral clearance.

03What are your limits?+

We do not use cloned voices or likenesses, and we do not ask tools to imitate living artists’ styles. We will describe player-facing generative content accurately wherever a platform requires it and on this page.

04How is the contribution calculated?+

Net Receipts means money reported by the storefront after taxes, platform and payment fees, refunds, chargebacks, and similar storefront adjustments. Salaries, marketing, contractor costs, equipment, and AI-tool costs are not deducted from this pledge calculation.

05Why not pay a human artist instead?+

When we can fund specific commissioned work, we will. This project’s original constraint was that a conventional team was not financially possible. We do not treat that constraint as evidence that artists are optional—or as a reason to avoid sharing success when it arrives.

06I do not want to support any game using generative AI.+

We understand and respect that choice. Some people conclude that the consent, livelihood, or environmental concerns are unacceptable in every case. Transparency is not a request to ignore those concerns; it is the minimum we owe people making an informed decision.

05 / CONTACT

Have a hard question?
Send it.

hello@poweredbypixels.com

For feedback on the pledge, artist-support partnerships, or the games themselves.